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Showing posts from April, 2023

My Time on The Sensational Spider-Man

 Six years. Damn does time swing by. I can barely remember how things started.  Sometime in 2016-2017, fresh off the heels of surviving the really strange process of helping to create an Unreal Engine spidey game (another story for another time perhaps) I offered to help conceptualise a cool little fan-animated show, with all the things we loved about the character.  From cel-shading, hatch-shading, drawing inspiration from anything and everything that came before, the shows and movies we grew up with, the ideals this character represents, god  the love we have for this character is insane. It's been slow-goings ever since though, at least for me. It was incredibly difficult to focus on this. I struggled a lot. I found myself not keeping up on my side of things like developing character designs for Doc Ock or Shocker, kept hitting walls in how to get the style and gear right, hyperfixating on getting a lot of sky and cloud photos that took an entire year to put toget...